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[Other resourceAres1.0引擎代码

Description: Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码即可获得需要的服务。各模块独立开发的同时又继承统一的体系结构,为后续版本的开发奠定了良好的基础-Ares1.0 engine code, Ares engine from Honeysuckle (Happy Modaoshi) launched for the development of the game open source engine. This engine is based on Microsoft Windows 2000, DirectX 8.0, Visual Studio.NET development, which is characterized by "service aggregation, user-oriented, open-source, code reuse, cross-platform users. " The use of this engine, you can easily write DirectX-based games, right image, voice, network, video services convenient access and control. Because of the total based on object-oriented development, the engine itself is very scalable, users can on the basis of the engine, add a small amount of code is required to access the services they need. The independent development of the module also inherit a unified architecture for the follow-up version of the
Platform: | Size: 60603 | Author: 我是谁 | Hits:

[Game Enginegame_timer

Description: 游戏时间引擎,要求vc6.0或vs.net,要有direct头文件包含一般做游戏的directx文件和windows文件,添加winmm.lib,很方便-Game time engine, request vc6.0 or vs.net, must direct the first file contains the general make the game directx files and windows files, add winmm.lib, very convenient
Platform: | Size: 1024 | Author: 高倩文 | Hits:

[Game Engineall422

Description: SDL游戏引擎 游戏开发的利器 DirectX的替代品 跨平台 -SDL game engine game development tool for cross-platform alternative to DirectX
Platform: | Size: 3956736 | Author: noah | Hits:

[DirextXTricksOfThe3DGameProgrammingGurus

Description: 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 -This book is a best-selling game programming author André LaMothe to carry the tripod to make, from the game engine programming and software point of view in-depth study of the 3D graphics of the various important topics. The book is divided into five parts, including the 16 chapters. Chapter 1 Chapter 3 briefly describes the Windows and DirectX programming, to create a Windows Application template, so that readers can focus on the game logic and graphics implementation, without considering aspects of Windows and DirectX trivial No. 4 ~ Chapter 5 briefly describes some of the mathematical knowledge and implemented a mathematical library for later use when preparing demo program in Chapter 6 an overview of 3D graphics, so that the readers of this book will introduce the general understanding of the content No. 7 ~ 11 Zhang introduced the illumination, shading, affine texture mapping, 3D cutting and depth buffer etc. Article 14 of Chapter 12 to discuss high-level 3D rendering techniq
Platform: | Size: 31419392 | Author: wangpeng | Hits:

[GDI-BitmapIntroductionTo3DGameEngineDesignUsingDirectX9

Description: This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design
Platform: | Size: 3292160 | Author: terst | Hits:

[DirextXIntroduction_To_3d_Game_Engine_Design_Using_Direct

Description: 书籍Introduction To 3d Game Engine Design Using Directx 9 And C Sharp英文原版-Book Introduction To 3d Game Engine Design Using Directx 9 And C Sharp original English
Platform: | Size: 3292160 | Author: 李贺 | Hits:

[DirextX20076181589302

Description: 这是一款使用纯 DirectX 制作的 3D 赛车游戏,没有使用 3D 引擎。你能驾驶跑车在赛道上驰骋,支持游戏杆、手柄。压缩包中除了源代码之外,还包括了精美的赛车模型。请看程序截图! -This is a pure DirectX produced using 3D racing game, do not use the 3D engine. You can drive sports car ride on the track, support the joystick, the handle. Compressed package in addition to the source code but also includes a beautiful car model. See program screenshots!
Platform: | Size: 781312 | Author: eason_wit | Hits:

[BooksRealtimeTerrainEngine

Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
Platform: | Size: 2712576 | Author: Kylin | Hits:

[CSharpIntroductionto3DGameEngineDesignUsingDirectX9andCS

Description: 这个文档告诉你如何开发一个完整的3d游戏引擎使用C#-This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
Platform: | Size: 3292160 | Author: 海川 | Hits:

[Game EngineHGE_DirectX-9.0_LOGO

Description: 1.2D游戏引擎HGE 2.DirectX 8.0升级到9.0 3.修改LOGO资源-1.2D game engine HGE 2.DirectX 8.0 upgrade to 9.0 3. Modify LOGO resources
Platform: | Size: 202752 | Author: 谭玲 | Hits:

[Game EngineSharp3D.Math.Directx

Description: 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦~-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have the extremely high learning value, quick to download the oh ~ ~
Platform: | Size: 5120 | Author: kun | Hits:

[Game EngineVB_3D_ENGEIN

Description: 一个高手用纯VB编程打造的极速3D游戏引擎,没有采用DirectX加速技术以及OpenGL技术,本程序非常流畅的模拟了用热跟踪导弹拦截UFO的情景。-A master speed 3D game engine programming to create pure VB does not use DirectX acceleration technology, and OpenGL, the process is very smooth to simulate the thermal tracking missile to intercept the UFO scene.
Platform: | Size: 156672 | Author: sunjunyu | Hits:

[DirextXSamepleGame

Description: 往上找到的一个direct3D的游戏引擎例子,分享给大家。包括地图生成与着色渲染,人物模型加载渲染,移动攻击。建筑模型的加载渲染。简单怪物的主动攻击。 模型的碰撞检测。 是用来学习directX的好例子, VS2010编译, 需要自行配置direct3D环境.-Up to find a direct3D game engine example for everyone to share. Including map generation shader, character models loaded rendering mobile attack. Loading rendering of architectural models. Simple monster attack. Model of collision detection. Is a good example for learning directX VS2010 compile own configuration direct3D environment.
Platform: | Size: 6140928 | Author: 赵洋 | Hits:

[Game EngineCode-Listing-5.1---RPG

Description: Game engine with directX programming source - RPG
Platform: | Size: 9216 | Author: Cybertronxy | Hits:

[Game EngineCode-Listing-7.1---Vector3

Description: Game engine with directX programming source - Vector3
Platform: | Size: 4096 | Author: Cybertronxy | Hits:

[Game EngineCode-Listing-7.2---Vector3-Operator-Overloads

Description: Game engine with directX programming source - Vector3 operation overload
Platform: | Size: 4096 | Author: Cybertronxy | Hits:

[Game EngineCode-Listing-8.1---Text-Files

Description: Game engine with directX programming source - Text files
Platform: | Size: 4096 | Author: Cybertronxy | Hits:

[GDI-Bitmaphge181_dx9

Description: HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don t have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior. -hge engine support directx9.0
Platform: | Size: 4920320 | Author: chenluquan | Hits:

[Game ProgramP2DGE_src

Description: Simple 2D Game engine using DirectX 7 and VB6
Platform: | Size: 6144 | Author: sicalge | Hits:

[DirextXCoolWind2DgameengineBeta1.1

Description: 简单好用的,基于DirectX 9.0c(DX9)的VB6游戏引擎——寒风(coolwind)2D游戏引擎。这个是2015年6月为止,最新的beta1.1版。(Simple and easy to use, based on the VB6 DX9 game engine- cold (coolwind) 2D game engine. This is far in June 2015, the latest version beta1.1.)
Platform: | Size: 5693440 | Author: 秋枫萧萧 | Hits:
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